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Monument to the Battle of Nations

After visiting Leipzig/Germany and had a day trip to this monument for the battle of nations, i could not stop thinking about modeling this whole scenery. So i started researching and found a nice 3d scan of the environment. Perfect match as guidelines for the modeling. The whole architecture was modeled, the environment was created in unity with the new terrain tools. The shaders for the water, grass and tree leaves were created with the new shader graph. I set up the project with the HD Renderpipeline and experimented a lot with the new features - as for most of my projects, i learned a lot about the new workflow! Hope you guys enjoy it.

Standard Use License
$120
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (8)
Archangel
fbx /
520 KB
Grass_Asset
fbx /
18 KB
Landscape
fbx /
490 KB
Voelkerschlachtdenkmal
fbx /
2.6 MB
Wall_Archangel
fbx /
640 KB
WallSides
fbx /
180 KB
Voelkerschlacht_Tex
zip /
390 MB
Voelkerschlachtdenkmal
blend /
500 MB