






After visiting Leipzig/Germany and had a day trip to this monument for the battle of nations, i could not stop thinking about modeling this whole scenery. So i started researching and found a nice 3d scan of the environment. Perfect match as guidelines for the modeling. The whole architecture was modeled, the environment was created in unity with the new terrain tools. The shaders for the water, grass and tree leaves were created with the new shader graph. I set up the project with the HD Renderpipeline and experimented a lot with the new features - as for most of my projects, i learned a lot about the new workflow! Hope you guys enjoy it.